Wii Remote Controller
April 2, 2009 by artem mangsif
Filed under Nintendo Wii Accessories
Bedazzled and tantalized could best summarize what the gaming public felt after Nintendo presented its newest product, the Wii, in Tuesdays E3 press conference parade. Gamers were bedazzled in the wake of the demonstration of the advanced Wii remote controller system but at the same time left tantalized as Nintendo opted not to make any announcement with regards to price and availability.
The anticipation with regards to price and availability of Wii is understandable as a reaction to a precedent set by Sony when it announced the price and available of its own PlayStation3. PlayStation 3 will be available in a 20 GB hard drive version priced at $ 499 and a 60 GB hard drive model priced at $ 599. Release date in North America will be Nov. 17
The technology that caught the attention of those in attendance was a two-handed, motion-sensitive remote controller which, as revealed in the demonstration, afforded the user with virtually unhindered range of motion and decree of flexibility in terms of control. Games that necessitate near-as-humanly-possible movement for maximum gaming experience such as sports and fighting games are perceived to be the primary recipients of the benefits offered by the new system.
At the same time that Nintendo demonstrated the capabilities of its new controller, it also took time to present the 27 games that will be available for Wii. Thus it decided to hold back news regarding price and release date so that the attention of gamers will be focused on the gaming experience underpinning Wii.
Aside from the need to keep the features of the remote controller and the accompanying catalog of games on center stage, Nintendo executive vice president for sales and marketing Reggie Fils-Aime took time to react on the mixed reception to the new consoles name. He admitted that the name may take some time to be accepted by fans but added that the company feels the name (a homonym of we) is representative of Nintendos aim to make the game more accessible to and inclusive of the mass-base of players who patronize its products.
We want to thank everyone who wrote good things about it the day you heard about it, declared Fils-Aime. He added he extended his gratitude to all those who presented their reaction to the new name regardless the content of reaction.
Due to the fact that Wii will target hard-core gamers as well as the majority of players who settle for simple fun games, it could be inferred that the cost for the Wii will be lower than that of PlayStation 3 and Xbox 360. Further filling up the information gaps, Nintendo mentioned that the console will be available fourth quarter of 2006.
Console Wars: Who Won ‘08?
December 28, 2008 by Wii Editor
Filed under Nintendo Wii News
Nintendo sails, Microsoft trails, Sony ails.
By Ben Silverman
Despite early predictions that 2008 would be the year Sony regained momentum in the bitter video game console wars, it turned out to be false hope. Industry leader Nintendo stayed ahead of the pack all year, thoroughly dominating both the home console and handheld hardware markets with their Nintendo Wii and Nintendo DS systems, respectively.
According to NPD Group, Nintendo flat-out owned the all-important month of November by selling over 2 million Wiis, better than twice as much as the next closest competitor, Microsoft's Xbox 360 (836,000). And at over 1.5 million DS systems sold, Nintendo tripled the output of Sony's PSP (421,000). While those numbers weren't nearly that high through most of 2008, the general order -- Nintendo, Microsoft, Sony -- held strong throughout.
Wii Ascendant
But this was hardly a banner year for Nintendo in terms of software. The biggest games -- Super Smash Bros. Brawl, Mario Kart Wii and of course Wii Fit -- came relatively early in the year, and their biggest holiday release, Wii Music, has been labeled something of a dud. Miffed that the company was focusing too heavily on catering to its relatively new mass-market audience, the usually loyal Nintendo fans complained about a lack of core games. Meanwhile, Microsoft and Sony enjoyed a wealth of blockbuster games all year long, including top-sellers Grand Theft Auto IV and Fallout 3. So how did Nintendo compete, much less lead the way?
By finding a new niche, of course. While gamers lament the deluge of cheaply made games (dubbed "shovelware") aimed at capitalizing on the Wii's mainstream popularity, many of those titles speak to their broad audience and support the company's new directive. Nintendo knows on which side its bread is currently being buttered, and while Microsoft and Sony battle for the hearts and minds of the core gamers, Nintendo is content getting their moms to play, too. And their moms often have a lot more money.
Microsoft, on the other hand, found itself in second place by keeping its eyes on the prize: core gamers willing to shell out for great downloadable content. The recently released "New Xbox Experience" system update has nearly tripled sales over Xbox Live Arcade, while huge releases like Gears of War 2 and Fable II cemented their status as the go-to console for most gamers.
New Xbox Experience
As the newest kid on the block, Microsoft is less concerned with catching Nintendo than they are with kicking Sony's butt, which is pretty much exactly what they're doing. Take, for instance, the November NPD numbers for Activision's best-selling first-person shooter, Call of Duty: World at War. The 360 version of the game sold an impressive 1.4 million copies -- over twice that of the PS3 version (597,000). It's hard to play catch up when you're getting beaten that badly.
As for Sony, well, they just can't catch a break. The company scored a major coup when Blu-ray officially trounced HD-DVD in the hi-def format war, but few believe the technology will catch on with consumers. Strong sales of big-time exclusive Metal Gear Solid 4 were promising, but the troubled launch of their 'Home' network coupled with relatively weak holiday sales (only Resistance 2 cracked the Top 10 list in November, all the way back at number 9) cramped their style. The once-promising PSP is getting whomped by both the DS and Apple's surging iPhone. Did a witch cast a spell on these guys or what?
Hopefully next year will bode better for the one-time king of the consoles, but for now, they'll have to get used to the view from the back of the pack.


